﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;


namespace Text_Adventures.Engine
{
    class Program
    {
        static void Main(string[] args)
        {
            World w = new World();
            Hero h = new Hero("Gabriel");
            h.GenerateHeroAtributes();
            ArcadeMode.ArcadeModeBegin(h);

            Console.ReadLine();
        }
    }
}
